Living Room Making Of

    

     Card

              C O M P U T E R - G R A P H I C S  ,    A N I M A T I O N S    A N D     V I S U A L - F X
              by    C.  Schindelar 
 

Livingroom Making Of

My personal way of modelling rooms and interior-scenes like this one, is to start with a box or Extrude-NURBS and model it so that I finally have a single object with straight edges. I do so, because I usualy bevel edges to provide more realism. Reality doesn't provide you with "endless" sharp corners. After the room was ready and the windows have been set up, I startet looking for a good looking lightsetting, in this case only Vray-physical-sun combined with lightportals at the windows. Here comes the fun part, equip the room.

LR-Wireframe    Deko-Content    crystal chandelier 

In the middle of the room I needed a special luster, which I created using MoGraph and some Spline-objects. Also some spots (IES) had to be built to provide interior light. The final scene was than rendered in different perspectives together with depth-maps for a final composition in AfterEffects with some nice DOF-blur.
Raum BF