On this project I practiced sculpting in Cinema4D. After constructing the base-meshes with Lathe-NURBS and doing some polygon-extrusions, I loaded the meshes into the sculpting-engine. There I created the worn-off look of the figures. I converted the objects back to editable objects, so the sculpting was fixed to the meshes. Using some SSS-effects and noise-shaders I than designed the textures with Vray's BRDF-Materials. All objects received different texture-offsets to provide a more unique look.
There are two different versions, one high-poly for macros and detailed renderings and a low-poly-version for normal content-usage in interior-scenes.
After rendering I added some post-effects with AfterEffects (optical flares, magic-bullet looks,...) and Photoshop.